Over the last couple of months, I have been playing Sword and Sorcery with a couple of my friends as part of a weekly game night. Sword and Sorcery is a fully-cooperative fantasy campaign game of heroes taking on hordes of enemies with some light role-playing elements. Since it’s a campaign game, it fits right into what I want to be doing, and I was really excited to have some folks who were interested in regularly meeting up to play. Though the initial campaign (Immortal Souls) was only six sessions, we are planning on continuing on to additional content in the coming weeks.
This week, with the rather large points bump, I decided to swing more toward knights than Space Wolves. I felt the need to do this mostly because I wanted to be able to use my custom knightly house and actually have the name mean something in terms of getting a household bonus (as compared to having a household name, but no bonus). I also took the opportunity to run a relic dreadnought – something I’ve been trying to fit in all league, but kept getting trumped by other options. The tradeoff for this was that I’m not running Bjorn the Fell-Handed or Murderfang – everything has its price. Continue reading Warhammer League – Week 6→
In terms of rules updates, this is the week I’ve been waiting for – the chance to bring Lords of War. One of the things that I love about Warhammer 40k is the big stuff; in this case, knights. This week, I kind of felt like I got to have everything – dreadnoughts, all the Space Wolf character dreadnoughts, my own character dreadnought, and a knight: Continue reading Warhammer League – Week 5→
This week in Warhammer we escalated to 1000 point games with additional allowances of named characters (see if you can guess what I brought). It was also time to increase our board size to 6’x4′, and, for me at least, play a tandem match. I was super-excited about this game because I was going to be playing a tandem match with Brooke – my melee centric dreadnoughts backed by her Adeptus Mechanicus gunline promised to be really fun.
After a two-week break, we came back to the Warhammer League for another game at 750 points. This week, there was a lot less to prepare for (as everything was randomized) and nearly everything changed (points costs due to Chapter Approved, Warlord/Relic rules, scenarios, terrain, and matchup decisions). As such, I went with a somewhat more traditional list (for a list of dreadnoughts anyway). Continue reading Warhammer League – Week 3→
When week two of the league came around, I decided I wanted to experiment a bit more. Notably, we were on a planet where the open terrain was hostile, but only to non-characters. So, to gain a strategic advantage, I built a list consisting only of characters, and ran a Supreme Command Detachment. Continue reading Warhammer League – Week 2→
This Winter, a friend of mine at The Rogue’s Roost is running a narrative Warhammer league. I was excited for this league because it set out to be new-person friendly and because we would be creating our own character model over the course of the league. I was also excited about the prospect of playing some 8th edition Warhammer, as, so far, I like it a bit better than 7th (that’s not to say it’s perfect, but on-the-whole I like it more). Continue reading Warhammer League – Week 1→
This year, the Thanksgiving Apocalypse match was sizable. Everyone was asked to bring their entire force, which amounted to about 50,000 points per side. The teams were Uncle Clayton (Tyranids), Oliver (Necrons), and I (Space Wolves and Imperial Knights) against Ian (Chaos), Codi (more Chaos), and Keagan (even more Chaos). While not everything managed to hit the table, there were a few titans, more than a few big models, and piles upon piles of infantry.
After reflecting a fair bit on this year’s (and last year’s) Warmahordes League, I started thinking about what things I might try for my next league. This is going to read a little bit like a list of recommendations, and, in some way it is, but it’s also meant as a reminder for me for some things to try, so, at present, they are untested recommendations. Continue reading Warmahordes League – Game Design 3→
If you read my last post on the Warmahordes League, you may have gotten the impression that it didn’t go well. In fact, the opposite is the case – it went quite well, and had a lot of things that I think worked out for the better. Continue reading Warmahordes League – Game Design 2→
Thoughts are stripped of their texture to form words that they might be colored by the mind of another.