Tag Archives: Gaming

Designing Ticket to Ride: Iceland, Part 2

In my last blog, I described how I broke down Ticket to Ride: Nordic Countries into a statistical model that I could use in the design of Ticket to Ride: Iceland. In this one, I’ll look at how I started to build up the board and what the main challenges were.

The first thing I needed was a base layer that approximately matched the proportions of the Nordic Countries board. I found a very nice physical map on wikimedia commons, which did the trick. The nice thing about this particular map was that it was not really high contrast, and would allow me to easily put place labels and other imagery that would stand out.

Before I even started placement of cities or tracks on the board, I did some research. I needed to know what the major cities of Iceland were, where they were located, what geologic features I should keep an eye out for, and what some of the major roads were. I should call out that Iceland does not have an extensive rail network – I knew this going in, but instead envisioned a future where the Icelandic people had developed a mass-transit system with zero-environmental impact, had the capability to withstand the geologic stresses of the region, and looked like classic trains.

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Designing Ticket to Ride: Iceland, Part 1

Ticket to Ride: Iceland was quite a departure from my normal comfort zone in game design. Previously, I have done construction of existing rules (Arkham Horror League play), play aids (Pathfinder ACG Location Card Holder) or small extensions of existing games (Breach: Pirates and Planets). This is really the next iteration on that path in that I had a rule set to follow (Ticket to Ride: Nordic Countries), but I was effectively creating a new game that followed that rule set. Therefore, the first thing I really had to do, was to try to understand the existing rule set and try to glean what made it interesting. To begin understanding the rule set, I needed a mechanism to organize and visualize the patterns of those rules – for me, the tool of choice for this task was Microsoft Excel.

I started by cataloging every length of track from Ticket to Ride: Nordic Countries. Namely, for each track, I cataloged: the two cities it connected, the length, the color, whether it shared the path with another track, whether it was a tunnel, and how many ferry segments it contained.

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Ticket to Ride: Iceland

My big project lately has been a redesign of an existing board game. My stated goal was to take Ticket to Ride: Nordic Countries and design a new board and ticket cards for Iceland. In this case, I wanted to use all the same common components (train markers, train cards, etc), but have a completely new game on the back of the existing board.

The following shows the results of the construction. I’ll describe the design work (read: spreadsheets) in a later post.

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Pathfinder ACG

I recently started playing the Pathfinder Adventure Card Game, and, though I haven’t played it very long, I am intrigued by the design space it explores. In some ways it reminds me a bit of an MMO world, everything has a little bit of fluff, and they all interact to make a living world in a sort of fractally generated way (even if, at times, it’s somewhat chaotic or mixed up – but I don’t worry about that). Each card has a plot element associated with it, each location has a micro-story with mechanics to back it up, each scenario is the leg of an adventure with its own goals, and each adventure has an arc. While it certainly fits into the “role playing lite” segment of gaming, I’ve found it a nice reprieve from Descent with more of a focus on story, and less on the dungeon crawl.

Mechanically, I also find the game pretty sound. I was a bit worried going in that the combination of dice, player decks, location decks, and the blessing deck would get pretty chaotic and squash any meaning from player choice. However, after playing it, I found that they actually do a pretty good job of making choices matter (which, I believe, was one of the explicit design goals).

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What Am I Doing Besides Blogging?

It turns out I have a bit of project mania. I’ve got a lot of ideas for projects, some of which I start, and a number of small ones I have finished. But, it turns out, the last thing I typically think to do is to write about those projects. The struggle here is simple – why write about a project when I could be working on it (or the next one)?

The difficulty is simply that my writing and my project time have typically been the same. As a result, I was forced to make that choice every time I sat down to work on my projects. My hope is that this may be mitigated by writing on the bus. Now, these two are not coupled, when I’m on the bus, I can’t really work on my other projects! So, here is a brief outline of some things that I’ve been working on:

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What are my good habits?

After my last post, I started thinking about what my good habits were. I could also write about my bad habits, but I find that bad habits are harder to think about because they can tend to be more subconscious. Also, I want to like writing, so I think I’ll write about my good habits instead.

Below, I’ve compiled some of what I think of as good habits. These are changes that I’ve made in my life that I hope have a net gain. How do I judge this? Well… …It’s completely subjective. It’s whether I think it’s a net gain, and that’s what matters to me right now. Feel free to disagree in the comments.

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The Butcher’s Hound

Since I ended the fall with a winning record with Zerkova (5/1), I decided I would get the Conquest colossal. However, one thing that always bothered me about the Conquest was that it didn’t have any axes. I actually prepared this about a year ago when the Conquest was announced, and picked up a couple of extreme axes from the Privateer Press store. The result is the model below (not at all painted, but ready at least to show):

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Theme List Cards

A couple of weeks ago, I was poking a bit at my software to create Warmachine lists, and ended up on a tangent about a nice way to represent Warmachine Theme Lists. In particular, I wanted something that would be easy and convenient to bring to the table – quite unlike their current form which exists only in the Forces of Warmachine books or spread out over a number of No Quarters. Since I needed to brush up on my Strange Eons skills for some Dune updates, I decided it was well worth my time to make a plugin to create Theme Lists Cards, so I did.

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Zerkova – Lady of War

I decided recently that I wanted to really spend some time with a single Khador warcaster – learn the strengths, weaknesses, and get a good understanding of the caster’s play style. The eventual goal is to put together a bit of a writeup about what I think of the caster where I can speak with some authority about it. Granted, I’ve got a limited meta, but I still want to give it a go. The warcaster I plan to use for this experiment is Koldun Kommander Zerkova.

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