I’ve been playing a fair bit of Stellaris lately, and between each game, I find myself tinkering with my empire a bit to fit my preferences. But, at present, I only have one empire that has made it reasonably far – The Vulpine Theocratic Hegemony, my race of spiritualist foxes.
A while back, my brother gave me an Eldar Dire Avenger to assemble and paint for his army. It took me longer than it should have to get it back to him, but I did manage it in early January. I, of course, took pictures, but for some reason I’m just now getting around to getting them here on my blog: Continue reading A Lone Dire Avenger→
I recently finished Ibb and Obb with my friend John as part of our regular Saturday morning gaming. This one kind of came out of nowhere for me, as it’s hard to decode anything about the name. It really delivers on the 2D puzzle-platforming genre though, and the two player cooperative element is really well polished.
Over the weekend, I finished playing the main story for Grim Dawn. I started this up again mainly because I found myself with enough time to make the next leg of my journey, and then I remembered how much fun it was. I subsequently set aside the blocks of time to play it, and finish up each piece of the game.
I recently played an Exit: The Game scenario, and I noticed that I had accidentally stumbled into playing a legacy game. While the game itself was fun, it got me thinking about why this particular game mechanic annoys me so much, and, of course, the answer is much longer than can fit in a single sentence.
There shouldn’t be any spoilers after the jump, but you might find out how certain types of things work in certain legacy games… Continue reading Legacy Board Games→
In 2017, I picked up Trine, as it was pitched as, “The Lost Vikings, modernized.” When I was growing up, The Lost Vikings was the quintessential cooperative game for the Sega Genesis, and I played the heck out of it with my siblings. So, something claiming to have that in its lineage is definitely going to get my attention.
I got both Trine 3 and Trine 2 reasonably inexpensively, and played through both with my friend John. We played Trine 3 first, so I’ll cover that first below. Continue reading Trine→
I recently found myself playing Dicemasters again, with the release of the latest Dungeons and Dragons set, Tomb of Annihilation. My interest in Dicemasters has really only been for the D&D sets – I like the distance from the superheroes and the familiar fantasy setting, even if it isn’t the D&D I grew up with. For this entry, I wanted to look at each of the three D&D sets and talk about the various pros and cons – what worked and what didn’t. Continue reading D&D Dicemasters→
This year’s narrative league was intended to be one part narrative and one part game design. The narrative part was about writing stories about the characters as they made their journey of discovery and rose to power within their respective factions (you may have read a few here on my blog over the last few months). The game design part was built with the idea of engaging everyone in the group to design a character from a mere solo, through journeyman, and finally as a full warcaster or warlock.
For the last month of the Narrative League, I primarily wanted to get more warlocks and warbeasts done, as well as get the last iteration of my character (and all his gravelings) painted. As usual, pictures after the jump: Continue reading WarmaHordes Narrative League Painting 3→
This year, the Thanksgiving Apocalypse match was Ian (Adeptus Mechanicus, Sisters of Silence, and Adeptus Custodes) and I (Imperial Knights and dreadnoughts) vs Uncle Clayton (Necrons) and Cody (Chaos Space Marines). Unfortunately, Uncle Barry wasn’t able to make it this year, so his Orcs ended up on the sidelines, but, with only the four of us, it was actually a pretty streamlined game and a ton of fun. Continue reading Thanksgiving Apocalypse 2017→
Thoughts are stripped of their texture to form words that they might be colored by the mind of another.