While I was home for the fourth of July weekend, I managed to get in a couple of games of WARMACHINE with my younger brother. While the rest of the family were watching fireworks on the TV, Will and I were making fireworks on the table in a couple of small death matches: Khador vs. Protectorate of Menoth and Khador vs. Retribution of Scyrah.
Khador vs Protectorate (15 points)
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For this game, I decided to stick with what I’ve been doing and run the Butcher+Juggernaut list. For super-easy setup, we didn’t use any terrain, and went with an empty field. As usual, I took a turn of running to get closer, and Will followed suit. On turn two, I was able to charge one of his light ‘jacks and was able to do all except actually box it – triple ones on a boosted damage roll make for poor results. He retaliated by charging my Juggernauts with his other ‘jacks and getting in a bit of damage, but not enough to cripple any systems. Unfortunately, (or fortunately), his caster and cinerators were a bit further back and left out of the fight. Back to me, it sounded like feat time – I let my Juggernauts do the talking with enough focus to take apart all of his remaining ‘jacks and stare menacingly across the battlefield. Not really having enough to face three angry ‘jacks and the Butcher, Will ceded the game – Victory for Khador!
Khador vs Retribution (13 points)
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This game started like the other except I realized very quickly that his ‘jacks were much faster than mine so I’d have to watch out. By turn two he was in my face, and I was ready to charge when… …He feated. So I couldn’t. Instead, Beast 09 walked up and used Thresher on the Phoenix and Griffon, and the Juggernaut slammed the Griffon to get in a few extra damage. Unfortunately, the Chimera had already outflanked me, so I had to carefully measure and move Sorscha out of the line of fire, lest I take a ‘jack to the face next turn. And I was very happy (and lucky) for those few extra inches, as I found out he could warp an extra two inches putting him just a couple tenths of an inch out of his melee range after a charge, saving my skin for now. His ‘jacks waled on mine for a bit of damage, and Kaelyssa grabbed line-of-sight of Sorscha and put a few shots down field for good measure. Once my turn rolled around again, it was feat time (while I moved Sorscha a little further out of the line of fire, again). The Juggernaut went shortly thereafter with as much focus as she could muster to smash Kaelyssa in the face. Khador wins again!
After this game, we did a quick check – what would have happened if the Chimera was in range? The answer – Sorscha went splat! Ah, the joys of playing a squishy caster.
Both of these games were a lot of fun, and very low investment (we only played for an hour or so total), so it was great all the way around. Updating my score, 4 wins/3 losses at +8 points!