Tag Archives: Game Design

Designing Breach Expansions

One of my goals this year was to design a game or a mod for an existing game.  This year, I decided to get back to poking at Breach: Starship Duels.  Right about the time I got my first 3D printer, I discovered Breach and this was the game that really made me say, “Yes, this has to happen”.  Over the years, I’ve printed multiple copies of Breach, and this year I decided I was going to print a copy for myself and add the ideas that were bouncing around in my head.

What I was able to create from this effort was two small expansions: Breach: Pirates and Planets and Breach: Dying Suns. Continue reading Designing Breach Expansions

Warmahordes League – Game Design 3

After reflecting a fair bit on this year’s (and last year’s) Warmahordes League, I started thinking about what things I might try for my next league.  This is going to read a little bit like a list of recommendations, and, in some way it is, but it’s also meant as a reminder for me for some things to try, so, at present, they are untested recommendations. Continue reading Warmahordes League – Game Design 3

Warmahordes League – Custom Character Warbeast

As I mentioned last time, this year’s summer narrative league at The Rogue’s Roost was all about building a custom warjack or warbeast.  Another thing I did differently this year, was allow everyone to play two factions rather than one – this allowed a little bit more variability in what you could play and meant that everyone got to design two models rather than just one if they chose to do so.

For my custom Grymkin warbeast, I looked to the Rattler for inspiration and looked for ways to destroy even more infantry.  The first stop along this path was Death Rattle: Continue reading Warmahordes League – Custom Character Warbeast

Warmahordes League – Custom Character Warjack

For the warmahordes league this year, the featured element was designing a custom warjack or warbeast.  I went into this with lots of ideas about what I might want to do, and I ended up with something cool and a bit unexpected.  During this league, everyone earned cards for games played which gave them a set of random abilities that could be used to upgrade their warjack or warbeast, so the bound on one’s creativity was the availability of a particular ability.  This made for some interesting design decisions because I couldn’t quite get everything I wanted, and had to work with what I had.

Below, I’ll talk a bit about what I ended up with and show off the cards. Continue reading Warmahordes League – Custom Character Warjack

Warmahordes Narrative League – Designing a Character

This year’s narrative league was intended to be one part narrative and one part game design.  The narrative part was about writing stories about the characters as they made their journey of discovery and rose to power within their respective factions (you may have read a few here on my blog over the last few months).  The game design part was built with the idea of engaging everyone in the group to design a character from a mere solo, through journeyman, and finally as a full warcaster or warlock.

Below, I will show the final rules for each of my characters, and discuss a bit about the game design for them. Continue reading Warmahordes Narrative League – Designing a Character