After having played Skorpios: Toybreaker, I couldn’t help but think back to my old favorite archetype, and see if I could make a tag & bag deck work with Skorpios Defense Systems. The remove from game ability can affect the Runner’s grip as well as anything else, so why not? This brings me to Skorpios: Kneebreaker – a deck all about tagging the runner, then flatlining them. Continue reading Skorpios: Kneebreaker
Tag Archives: Weyland
Skorpios: Toybreaker
As I set out to play Terminal Directive, I knew I would need to run a new kind of deck. My old advanceable ICE deck was doing ok, but it relied heavily on its identity to make it work, so with a new identity comes a new kind of deck. This one I call Skorpios: Toybreaker, as it really wants to break apart the Runner’s rig… …And then remove it from the game. Continue reading Skorpios: Toybreaker
Weyland: Constructing Real Space
I’ve been playing a new Weyland deck recently, based around the identity “Because We Built It” and Weyland’s nice selection of advancaeble ICE – of course including Orion, Wormhole, and Nebula (why not Asteroid Belt? Stay tuned). The goal behind the deck was to play around with Constellation Protocol and use the counters on the cost-reduction ICE after they’ve been rezzed to make the other advanceable ICE more powerful.
Decklist after the jump. Continue reading Weyland: Constructing Real Space
Netrunner: Weyland Meat-grinder
I’ve been playing Android: Netrunner a bit lately, so I wanted to post a couple of deck lists that I’ve evolved a bit. When I’m playing casually, I typically play the corp side, as it appeals to my lawful side. I also really like the hidden information aspect of the corp game – it’s always more fun for me to hide information than to be the one revealing it.
In choosing a corp, I initially gravitated toward the Weyland Consortium, and that is my primary faction. I’m most excited when they get a new identity or particularly cool piece of ICE. As my deckbuilding evolved, I eventually found myself with a deck that was very much in the Tag-and-Bag camp. Unlike other Tag-and-Bag decks though, this deck is less about one specific combo, and more about lots and lots of tagging with lots and lots of meat damage.