I’ve recently been on another Prismata kick and, because it’s a game of perfect strategy, it got me thinking about a couple of things. First, I started to wonder if I could build an AI to play Prismata effectively (and, by effectively, I mean defeat the other AI), and then, I started to wonder if I could learn to get better at Prismata by doing so. Continue reading Learning from an AI
Tag Archives: Programming
New Dice Roller Updates
At the request of my cousin, I recently added the ability to roll the narrative dice from Fantasy Flight’s Edge of the Empire system to my dice roller. After putting this off for quite a while, I sat down and powered through it over the course of a couple of evenings. As expected, the hard part was really getting the iconography together, organized, and displayed in a way that looked good, while the plugin system I developed for my dice roller really made the coding very easy. Continue reading New Dice Roller Updates