I recently started playing Grim Dawn – a game based on the same engine as Titan Quest. I have been enjoying this game immensely – it reminds me of a combination of Titan Quest and Path of Exile and so hits all the right keys to make an enjoyable game for me. Continue reading Playing Grim Dawn
Tag Archives: Path of Exile
Path of Exile
As I mentioned in my 2015 retrospective, I’ve been playing Path of Exile again. It has been a while since I’ve played, and it is really interesting to see all the things that they have added to the game since then, including a complete fourth act.
As Path of exile adds new features, it’s definitely creeping up the list of my favorite rogue-likes. One feature that they added was skill jewels. These are bundles of passive skills that are socketed into the skill web. The novelty here, I think, is the image in my mind of someone in a designers meeting saying, “Why not allow the players to customize parts of their passive tree?” Just like the passive web itself, this is really quite the novel concept, and the fact that they pulled it off (without stretching the bounds of their universe overmuch), is pretty impressive. Continue reading Path of Exile
On Rogue-likes
I picked up Torchlight II as part of the Steam summer sale (ah, yes, that was a while back), and I immediately reinstalled Titan Quest. Titan Quest is probably my favorite Rogue-like of all time, so has become a benchmark of how I think about them. Now that I’ve played Torchlight II a bit, I thought I would take a stab at some of the things that I like about various Rogue-likes, in particular: Diablo II (with Lord of Destruction), Titan Quest (with Immortal Throne), Torchlight II, and Path of Exile.