Tag Archives: Netrunner

Netrunner: New Angeles

A handful of the guys at the shop recently pitched together and bought me a copy of Netrunner: New Angeles.  I’ve had my eye on this game for a while, but never picked it up because while it looked really interesting to me, I didn’t think I would be able to get enough other interest to fill out the four player minimum.  That being said, the day I got it, we got a six player game in, so I think it may have the interest. Continue reading Netrunner: New Angeles

Weyland: Constructing Real Space

I’ve been playing  a new Weyland deck recently, based around the identity “Because We Built It” and Weyland’s nice selection of advancaeble ICE – of course including Orion, Wormhole, and Nebula (why not Asteroid Belt?  Stay tuned).  The goal behind the deck was to play around with Constellation Protocol and use the counters on the cost-reduction ICE after they’ve been rezzed to make the other advanceable ICE more powerful.

Decklist after the jump. Continue reading Weyland: Constructing Real Space

Automatic Creation of Tab Separators

As part of my work to organize my Pathfinder ACG box, I found that I needed a way to create alternating tabs in a general way. In particular, a few times, I found myself in the position where I had designed the tabs in photoshop only to realize when I was done that I had forgotten something. Or, in the case of Wrath of the Righteous, that there were new cards that needed to go in the middle of the sequence. Since this would require re-ordering all of the tabs following it, this became a bit of a task.

To solve this problem, I decided that I wanted to write a program to lay out tabs for me, and automatically take care of that alternation. To prototype, I create a short function in perl that had the basic imagemagick commands that I would use, and took a big list of tabs as input. The script automatically “-flop”ed the template to perform the horizontal mirror, and placed the appropriate text in position from the correct edge (i.e. positioned from the left edge on the left tabs, and from the right edge on the right tabs). I used this prototype to figure out the basic features I would need, and created the tabs for Rise of the Runelords and Wrath of the Righteous. Continue reading Automatic Creation of Tab Separators

Gaming Box Organization

I’ve been working on three major box organization efforts in the last few weeks. First, I’ve been trying to get my Galaxy Defenders boxes under control – with two new expansions and a ton of promo materials, there is a lot to organize. Second, I’ve been working through consolidation of my Dominion boxes – I have five boxes of Dominion (one of which is a “big box” holding the base game and two expansions), and this takes up a lot of room on my gaming shelf. Lastly, I have the Pathfinder ACG box that I’m redesigning to have tabs – I talked about this a little already, but I’m also working on a mechanism where I can make new tabs a bit more easily.

I have a few other efforts that I’ve been working on, but they are much more minor, so I’m going to kick off with those in this post, and cover the major reorganizations in posts of their own.

Continue reading Gaming Box Organization

Netrunner: Stealth Shaper

Once I had gotten comfortable enough with playing Netrunner, I got it into my head that I should build a Stealth Icebreaker deck. Where my Weyland deck is very focused on its win condition, this deck is focused on its shtick – the goal is to have fun and try to make Stealth Icebreakers work.

In choosing a faction for this deck, Shaper was the obvious choice. They have the most Stealth capability, and have (from what I can tell) the best tutoring capabilities. I also tend to favor Shaper in general – from an in-universe perspective, they are faction that is easiest for me to connect with. It may be an odd reason to choose a faction, but it’s one that I use quite often.

At any rate, this is what I came up with:

Continue reading Netrunner: Stealth Shaper

Netrunner: Weyland Meat-grinder

I’ve been playing Android: Netrunner a bit lately, so I wanted to post a couple of deck lists that I’ve evolved a bit. When I’m playing casually, I typically play the corp side, as it appeals to my lawful side. I also really like the hidden information aspect of the corp game – it’s always more fun for me to hide information than to be the one revealing it.

In choosing a corp, I initially gravitated toward the Weyland Consortium, and that is my primary faction. I’m most excited when they get a new identity or particularly cool piece of ICE. As my deckbuilding evolved, I eventually found myself with a deck that was very much in the Tag-and-Bag camp. Unlike other Tag-and-Bag decks though, this deck is less about one specific combo, and more about lots and lots of tagging with lots and lots of meat damage.

Continue reading Netrunner: Weyland Meat-grinder