A handful of the guys at the shop recently pitched together and bought me a copy of Netrunner: New Angeles. I’ve had my eye on this game for a while, but never picked it up because while it looked really interesting to me, I didn’t think I would be able to get enough other interest to fill out the four player minimum. That being said, the day I got it, we got a six player game in, so I think it may have the interest. Continue reading Netrunner: New Angeles
Tag Archives: Cooperative
Fireteam Zero
During the last game day, I got the chance to play a couple rounds of Fireteam Zero with Ian. I backed Fireteam Zero on kickstarter, so my expectations were that it would be a good game, but that there would be some polish missing. I was pleasantly surprised, then, that Fireteam Zero was really quite fun and was well polished.
Over the last few years, I have played a lot of cooperative games. Oftentimes, I find that cooperative games are very complex, and I have often wondered if that is strictly necessary. The first thing that I noticed about Fireteam Zero is that it is a fair bit less complex than many other cooperative games. This means that both player turns and monster turns are fast, and downtime is minimal. The main exception to this are the player’s tactical response cards – these are very powerful cards that get played out of turn, and tend to be a lot more complex. However, the only chance players have of playing these cards are after having them in hand for a full round, and they are not allowed to draw cards the turn they play it (meaning that they are unlikely to do much else that round). Continue reading Fireteam Zero