I’ve been playing a fair amount of Anno 2070 recently. When I first started playing this game, I tried to play it like a city builder; I tried to create an island that was balanced in its production and consumption to minimize transport of good over long distances. Needless to say, my early attempts were a jumbled mess and while they had reached a level of stability, any growth beyond engineers was quite impossible.
After doing some digging online, I had a revelation – I wasn’t playing a city builder, I was playing a game about commodity transport. Continue reading Anno 2070 – More Spreadsheets!