Tag Archives: 3D Printing

Arkham Horror LCG Box Organization

With the help of some friends, I recently convinced myself to pick up the Arkham Horror Living Card Game.  I’ve played through a couple of the scenarios at this point, and it’s pretty enjoyable.  It’s different enough from the Lord of the Rings LCG that I think I’ll enjoy doing at least one campaign of it.  With The Dunwitch Legacy coming out, and having already picked up two copies of the core box and a couple of standalone adventures, I decided it was time to organize my box. Continue reading Arkham Horror LCG Box Organization

New Operations White Board

This year, during the holiday season, I hatched an idea for a new white board for NSIDC Operations. Our old white board was serviceable, but getting long of the tooth and not as functional as we have needed more recently. So, I ordered a new magnetic white board and started putting together something a bit more flexible that could change as our duties evolve.

Below are pictures of the old and new white boards: Continue reading New Operations White Board

Printing 3D Pictures

I have a 3D printer, and I’m often looking for cool new things that I can make. Since I’m not an artist nor a designer, this can be quite tricky, and instead I have to rely on my other skills, such as programming to do interesting things. A while back, I learned how to write STL files (the standard file format understood by 3D printers) via C++ or perl. This really opened up what I could do, since I could now create designs programmatically.

One technique I have spent a fair amount of time working with is embedded raster imagery. Namely, given an image or icon, I want to create a 3D object with that icon extruded, embossed, or otherwise present on the object that I’m making. A few examples of this are my Aquan/Kurak Alliance command tokens:

Continue reading Printing 3D Pictures

Enhancing Pathfinder ACG

One of the things that I have done a lot since I got my 3D printer is make game enhancements. There are oftentimes things that I can do to make a game smoother, easier to set up/tear down, or better organized. For Pathfinder, my group struggled a bit with location deck organization. Using the recommended setup, our group found that location decks took up a bit too much room on the table, and, inevitably, someone would need access to the deck on the opposite side of the table.

To help alleviate this problem, I designed location card holders.

Continue reading Enhancing Pathfinder ACG

Christmas in July

For Christmas last year, I did a lot of stuff with my 3D printer. For me, it’s a compromise between “hand made” and “doesn’t look stupid” because, well, I’m neither artistic nor very good at hand made. I never really got the chance to talk about them, as I ended up being very busy this spring, so I wanted to do a little show and tell since I had a bit of time to write. Here’s a brief selection of what I made:

Continue reading Christmas in July

3D Printing – Part 3

The last couple of weeks, I have talked about how I got started in 3D printing, including setting up my software toolchain, and selecting the 3D printer I wanted to get. This week, I wanted to talk about a project I’ve been poking at for a couple of weeks, and have finally gotten to the point where I have produced some positive results.

You see, I like spaceships. And games that feature spaceships. While the first game that probably comes to mind is EVE Online, the project I started with is actually for Sins of a Solar Empire. In particular, Sins of a Solar Empire has a very active modding community, and Ironclad has provided the community with a great tool chain for doing just about anything to the game – including messing with the models. So, with very little effort, a little bit of perl (and, actually, without having to download anything), I was able to extract the meshes for the capital ships and export them to .stl files. If you remember from my first post, getting an STL file is the first step toward getting something to print on a 3D printer.

Continue reading 3D Printing – Part 3

3D Printing – Part 2

Last time, I talked a bit about the 3D printing tool chain, and how I determined whether 3D printing was something that I could actually do. This time, I want to talk about something a little different – how I determined whether 3D printing was something that I could actually afford to do. In particular, what factors contributed most to my choice of a printer, what the main options were (as I saw them), and a little bit about what I thought once I had actually received my printer.

In looking for printers, the first thing I really wanted to decide was whether I wanted to get a 3D printer kit (like a RepRap) or whether I wanted to get an assembled printer. My first thought was that getting an assembled printer was out of my price range, so I didn’t look too closely, rather, I looked at a lot of kits, and spent a lot of time pouring over the instructions for putting them together. This might seem a bit odd, since I didn’t even have one yet, but I really wanted to know if this was something I was going to be able to do before I spent a lot of money shipping a bucket of parts to my house. At this point, the front-runners were the Mendel from RepRapPro (hadn’t decided on mono or tricolor), and one other which I don’t remember (except that it actually shipped with a soda can as a legitimate part). The price seemed reasonable, and it seemed like I was getting everything I needed to be up and running.

Continue reading 3D Printing – Part 2

3D Printing – Part 1

At around the beginning of the year, I started looking into 3D printing – what it was about, how it had evolved to this point, what the various options were, and what the workflows looked like. After looking at the various options and price ranges, as well as getting some helpful advice from some friends, I finally decided I wanted to do some 3D printing at home, and that I would get a 3D printer.

Before I even ordered one, however, I wanted to get a feel for the workflow of a project. I knew I wanted to start with as much freeware as possible so that I could figure out where the rough edges were, and know what I would want to get from anything not-free.

Continue reading 3D Printing – Part 1