Hubbard Defense Systems was the last of my glacier decks, and it’s an advanceable ICE deck. I had imagined it as a fast advance deck, and it got close but certainly wasn’t an all-in fast advance deck. As it is, this is also the last deck from my Terminal Directive campaign, and I suspect that I’ll be moving on to another identity very soon (though I may continue to play Weyland – we’ll see). Continue reading Hubbard Defense Systems
Category Archives: Gaming
Pocket Tactics
I recently had a bunch of armies for Pocket Tactics printed for a special game day at the shop. There are a lot of things I like about Pocket Tactics, including the simplicity, game length, and ability to mix-and-match a game with lots of factions. Continue reading Pocket Tactics
Tokositna Defense Systems
Tokositna Defense Systems is a concept deck like Astudillo Defense Systems, with the notable difference that it uses Sentries instead of Code Gates. This is actually the deck that I wanted to build with the concept, but Code Gates seemed like a nice warmup, (with Machicolation, click punishment, and lots of End The Run options.) This deck forgoes a lot of that to accomplish two goals: (a) punish the runner for face checking and (b) use damaging subroutines to make the runner not want to run. Continue reading Tokositna Defense Systems
Astudillo Defense Systems
This is a deck concept I’ve had for a while, but when I first thought of it, there wasn’t really the card volume to pull it off well. The big idea behind this deck is that it’s a glacier deck with all of the ICE being Code Gates. In theory, this makes as much as two thirds of the Runner’s Icebreaker draws dead draws because Killers and Fracters are not going to do him or her any good. Continue reading Astudillo Defense Systems
Hacking Terminal Directive
Once I got the chance to pull out Terminal Directive and start playing it, I noticed that this was less like a campaign game and more like a legacy game. I’m personally not a fan of legacy games because my preservation instincts are very strong; I don’t like destroying things or making permanent marks on things that can’t be replaced. So, after our first game, I started strategizing how I might go about preserving the components of Terminal Directive while still making it fun to play. Don’t worry, there are no story spoilers ahead, though I will be talking about the different kinds of components and how they interact. Continue reading Hacking Terminal Directive
Skorpios: Facewrecker
My goal with Skorpios: Facewrecker was to merge my previous two decks into a deck that does a little bit of both: trash cards from anywhere I can, followed up with flatlining the runner if possible. Unfortunately, what I ended up with was just another iteration of Kneebreaker, with some extra stack removal thrown in. Here is Skoprios: Facewrecker. Continue reading Skorpios: Facewrecker
Skorpios: Kneebreaker 1.2
After playing Skorpios: Kneebreaker a bit, I felt it was time to tune it a little. I was unimpressed with not drawing much in the way of ICE my first game, and the deck still felt a bit slow. For Kneebreaker 1.2, I swapped out only a pair of cards, but I was happier with how it played out. Continue reading Skorpios: Kneebreaker 1.2
Skorpios: Kneebreaker
After having played Skorpios: Toybreaker, I couldn’t help but think back to my old favorite archetype, and see if I could make a tag & bag deck work with Skorpios Defense Systems. The remove from game ability can affect the Runner’s grip as well as anything else, so why not? This brings me to Skorpios: Kneebreaker – a deck all about tagging the runner, then flatlining them. Continue reading Skorpios: Kneebreaker
Skorpios: Toybreaker
As I set out to play Terminal Directive, I knew I would need to run a new kind of deck. My old advanceable ICE deck was doing ok, but it relied heavily on its identity to make it work, so with a new identity comes a new kind of deck. This one I call Skorpios: Toybreaker, as it really wants to break apart the Runner’s rig… …And then remove it from the game. Continue reading Skorpios: Toybreaker
Android Netrunner: Terminal Directive
Despite being another campaign style game, I recently picked up Android Netrunner: Terminal Directive. This box had me interested for a few reasons, and I was lucky enough to have someone else at the shop that was interested in playing as well (better yet, he was interested in playing as the runner.) Continue reading Android Netrunner: Terminal Directive