My goal for Leman Russ this week was to add some (space) wolf iconography to the model. I added a handful of wolf tail talismans, a flag (thanks for the suggestion Ian) and some of the other bits that came in the space wolves box. Pictures after the jump.
On Thursday, Stetson and played another game of Warmachine. We knew a bit more of the rules this time, and much fun was had. This time, Karchev the Terrible would carry me through to the end, but it was anything but a sure bet. Details after the jump.
I’ve been interested in Warmachine for a while now, but I’ve finally gotten around to buying the rulebook and a small army recently – thanks in part to thinking about using some models for Leeman Russ and his guard, and because (as I would come to find out) Stetson actually plays. So, yesterday, Stetson and I organized a small battle…
As I mentioned last time, the head for Leeman Russ was going to take a bit more work and have more wolf-like qualities. Today, I finally got all the filing done to make it fit together. Pictures after the jump.
My second major modification project is to build a thunderwolf cavalry model. The thunderwolf cavalry is a new unit introduced in the Space Wolves codex, but Games Workshop currently has no plans (as far as I am aware) to release models for them. There are a handful of ideas on how to make them floating around the web, and, after looking a fair number of them over, I decided I would make an attempt at building my own.
Some time ago, I was inspired to make a primarch model for Leeman Russ – Primarch of the Space Wolves. While it had come up from time to time, I didn’t really know what I would do for it until I found a nifty figure in a box of random models Sally received from one of the guys at her shop.
I just happened to be looking over my last warhammer post, and realized that my army has changed quite a bit since then. At that point, I was very optimistic about how things were going, though, in looking back, I wasn’t nearly optimistic enough. I now have two armies in the works: Space Wolves and Daemonhunters. I won’t go into quite as much detail this time around, but I felt it was worth noting the status.
Yesterday, I spent a fair amount of time working on my Warhammer army: gluing swords and guns, swapping arms, arranging units, and generally putting my collection of models into a legal army. The upshot of all of this is that, for me at least, I finally feel like my army is coming together, I have a pretty good feel for what I have, and a good idea of what I would like to get. The downside is I’m out of right hands/arms and I still have stuff to do (in particular, that blood claw biker over there missing a right arm).
At any rate, to solidify what I’ve got and what I want to eventually get, here is my annotated army list (full PDF generated by my database to come later).
So, when I haven’t been working on my research, planning my warhammer army, role-playing, reading, eating, or sleeping, I’ve been playing a bit of Tabula Rasa. For those who missed my post over at Geeky Bastards, I tried Tabula Rasa out a few months back to see check out another non-WoW MMO and really see a bit more of what MMOs had to offer. With Tabula Rasa, I was quite impressed. Here’s a quick rundown of why I think I truly enjoyed this game.
The Dune Board Game is in many ways a very great game and a very true adaptation of the Dune Universe to a board game. Unfortunately, this game has a few flaws, not the least of which is the combat system, and a notable imbalance in the abilities of the various houses. So, if I’ve already made my mind up about this game, why blog about it? And what’s with that “Redux” that I tagged on the end of the title…
…Well, in talking with Ian over Winter break, we’ve decided to take a crack at reworking some of the mechanics, while trying to keep it as true as possible to the Dune Universe.