As I mentioned in my 2015 retrospective, I’ve been playing Path of Exile again. It has been a while since I’ve played, and it is really interesting to see all the things that they have added to the game since then, including a complete fourth act.
As Path of exile adds new features, it’s definitely creeping up the list of my favorite rogue-likes. One feature that they added was skill jewels. These are bundles of passive skills that are socketed into the skill web. The novelty here, I think, is the image in my mind of someone in a designers meeting saying, “Why not allow the players to customize parts of their passive tree?” Just like the passive web itself, this is really quite the novel concept, and the fact that they pulled it off (without stretching the bounds of their universe overmuch), is pretty impressive. Continue reading Path of Exile