I was recently talking to an undergraduate student who mentioned his numerical analysis course at the University of Colorado. It’s odd that even after six years of doing almost nothing with my thesis work, how eager I am to jump in and think about it again. More than once over the last few months, I’ve had this urge to nestle in with my thesis and relax… Continue reading Numerical Analysis
All posts by The Plaid Mentat
Leeman Russ Unbound
You didn’t actually think I’d work on painting the Wulfen Guard without also painting Leeman Russ did you? This is my second shot at designing, building, and painting a Leeman Russ model, and while his rules aren’t done yet, I’m happy with how the rest turned out.
As usual, pictures after the jump. Continue reading Leeman Russ Unbound
Dune Progress
I have lately been making a fair amount of progress on my copy of the Dune board game. The Spice Harvest components are complete (though not printed), and I have lately been spending most of my time on The Duel board. Continue reading Dune Progress
The Wulfen Guard
Once I got the basic Kingdom Death: Monster stuff ready to go for my game at the shop, it was time to break out my paints and do some painting for my Thanksgiving Warhammer 40K army. Specifically, I recently added three new werewolves to Leeman Russ’s Wulfen Guard unit, so I wanted to get them painted up and looking sharp.
Pictures of the full unit after the jump. Continue reading The Wulfen Guard
Five Years
I got a certificate at work the other day, congratulating me for five years of service at the NSIDC. Five years seems so short when I look back like this though. I’m not quite sure why – it’s possible that it’s because I’ve been at the NSIDC off-and-on since 2005 (before I started as a full-time professional, I was a student). It could be that the last five years have been far more stable than the preceding 10, which were defined by transience, short-term goals, and significant changes. Finally, it could just be that I’ve only been with the organization for five years, which is a very short time compared to some of the other folks in the center – we just celebrated our 40th anniversary at the NSIDC, and there were people in attendance that have been with the center since the beginning. Continue reading Five Years
Kingdom Death: Dragon King
When I was thinking about the posts that I might make over the course of 2016, I didn’t really plan on this blog becoming a Kingdom Death: Monster blog. But, I’ve got one more (for now) set of monster pictures to post. This is the last of the monsters that we’re fighting for the shop settlement, and, since it was the Dragon King, I wanted to go ahead and put together the other models that came on the main sprue – the Dragon King in human form and the Dragon People (for the Dragon King campaign).
As usual, pictures after the jump. Continue reading Kingdom Death: Dragon King
Production Software Support
At work, I’ve been involved in a new effort to overhaul how we handle the development support of our production software. As the Ops lead, that is something I am very passionate about, so I am excited to be involved in this effort. I have to admit that I’m somewhat of an idealist when it comes to projects at work, but I have this vision that production software live in production… Continue reading Production Software Support
Kingdom Death: Lion God
In my bout of putting together Kingdom Death: Monster models for the game at the shop, I put together the Lion God next. Pictures after the jump. Continue reading Kingdom Death: Lion God
The Three-Body Problem
I recently finished reading The Three-Body Problem by Cixin Liu. While I mostly live under a rock when it comes to (social) media, this one popped up on my radar in a number of different places, and, when a co-worker loaned me his copy, I decided I would give it a shot. As a science-fiction novel containing aliens, strange cultures, and possible invasion plans, it’s pretty much in my wheelhouse, and curtails nicely with the game that I’m currently running. Continue reading The Three-Body Problem
Kingdom Death: Manhunter
In the next lantern year for my game at the Rogue’s Roost, we’ve got a special showdown with the Manhunter. As such, he was the next model on my list to build for Kingdom Death: Monster. Pictures after the jump. Continue reading Kingdom Death: Manhunter