For the warmahordes league this year, the featured element was designing a custom warjack or warbeast. I went into this with lots of ideas about what I might want to do, and I ended up with something cool and a bit unexpected. During this league, everyone earned cards for games played which gave them a set of random abilities that could be used to upgrade their warjack or warbeast, so the bound on one’s creativity was the availability of a particular ability. This made for some interesting design decisions because I couldn’t quite get everything I wanted, and had to work with what I had.
Below, I’ll talk a bit about what I ended up with and show off the cards.
For my Khador warjack, I initially wanted to customize something like the Berserker – I really liked the Berserker Mk II from the old seasonal league, and this seemed like an opportunity to play that again. By the time I got into it though, I ended up with a harpoon card, and the Demolisher presented a cool opportunity to pull models to me.
At the end of the first month of the league, this is what I had come up with:
An opportunity may have passed to call this guy double-draggin’, because the ability to pull two models out of my opponent’s line is extremely helpful. Instead, I went with Pulverizer, to run with the Khador theme of naming ‘jacks. Still, at 19 points, he felt like the utility was paid for. Once I had a weapon set that I was really happy with, I decided I wanted to focus on his defensive abilities, and this is where he came even more terrifying:
By adding to his ARM and removing the Armored Shell ability, the Adamantite Pulverizer becomes extremely hard to kill, especially when I added two extra hit boxes. I really liked this idea of a heavily armored unmovable object that pulls in other warjacks. While he may not be that much of a damage dealer, the kind of things he can set up are pretty cool.
Overall, I was pretty happy with how this model turned out. His card set was something I felt pretty comfortable about even before the end of the league and he was really hitting the notes I wanted. Next week, I’ll talk a little bit about the Grymkin custom model that I also worked on.