Tag Archives: Warmachine

Warmahordes League – Game Design 3

After reflecting a fair bit on this year’s (and last year’s) Warmahordes League, I started thinking about what things I might try for my next league.  This is going to read a little bit like a list of recommendations, and, in some way it is, but it’s also meant as a reminder for me for some things to try, so, at present, they are untested recommendations. Continue reading Warmahordes League – Game Design 3

Warmahordes League – Custom Character Warjack

For the warmahordes league this year, the featured element was designing a custom warjack or warbeast.  I went into this with lots of ideas about what I might want to do, and I ended up with something cool and a bit unexpected.  During this league, everyone earned cards for games played which gave them a set of random abilities that could be used to upgrade their warjack or warbeast, so the bound on one’s creativity was the availability of a particular ability.  This made for some interesting design decisions because I couldn’t quite get everything I wanted, and had to work with what I had.

Below, I’ll talk a bit about what I ended up with and show off the cards. Continue reading Warmahordes League – Custom Character Warjack

Warmahordes Narrative League – Week 10

Having proved himself in the Pelligan Shards, Adrik now lead his armies South, following the trail of the Trollbloods. The Shards had taken its toll on his magical energies though, so he planned to stop at an old, familiar, graveyard along the way to recharge his power. Adrik would find no respite though, for the Cryx had laid a trap for their old allies… Continue reading Warmahordes Narrative League – Week 10

Warmahordes Narrative League – Week 8

Adrik had slowly been urging the Grymkin toward the Pelligan Shards, as he sensed more than deduced the destination of the enemy forces.  Once there, however, he had to fight hard with the warlocks to venture inside – though the fear of the unknown was the Grymkin’s playground, in the Shards it cut both ways.  In the end, he convinced only two warlocks, the Child and the Dreamer, to follow him inside. Continue reading Warmahordes Narrative League – Week 8

Warmahordes Narrative League – Week 7

With the violence of the flagstone played out, The Dreamer sought out the nearby village of Orin’s Respite, to better understand the stance of the local people.  When they arrived, they found the village burned, the people dead, and the Harbinger of Menoth waiting for them.  It mattered not whether it was the destruction wrought by the flagstone or the wrath of the Harbinger that destroyed the town; the Grymkin needed no excuse to attack their most hated enemy. Continue reading Warmahordes Narrative League – Week 7

Warmahordes Narrative League – Week 5

In the chaos following the row at the flagstone, The Child found a contingent of Iosian elves hiding in the ruins nearby.  Not sure whether these may be potential allies for the Grymkin, she proceeded openly.  When she heard the elves form up though and heard their talk of joining up with the Dhunians, her calm façade shattered, and her temper was unleashed. Continue reading Warmahordes Narrative League – Week 5

Warmahordes Narrative League – Week 2

This week I was paired against Cidne’s Retribution of Scyrah, and our battle took us to the tomb of Aelrik outside of Old Korska.  Aelrik was a great ranger whose sword, gifted to him by his elven allies, protected him from magical attack.  It was said that the sword still existed and was, in fact, buried with him…  …If one could but locate his tomb. Continue reading Warmahordes Narrative League – Week 2