Tag Archives: Pathfinder ACG

Pathfinder ACG: Burnt Offerings

I recently finished the Burnt Offerings adventure – the first adventure in the Rise of the Runelords Adventure Path.  In it, we gutted a goblin, strung up a sorcerer, destroyed a druid, and clocked a cleric; all of it to … Continue reading

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Pathfinder ACG: Perils of the Lost Coast

Last week, I finished the first adventure in the Rise of the Runelords base set for the Pathfinder Adventure Card Game (not to be confused with the first adventure in the Rise of the Runelords adventure path for the Pathfinder … Continue reading

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Starting Up Rise of the Runelords

I recently pulled out my copy of the Pathfinder Adventure Card Game: Rise of the Runelords – I’ve decided I’m going to work through this adventure path for my 2017 New Year’s Resolution to play through a campaign.  It has … Continue reading

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Automatic Creation of Tab Separators

As part of my work to organize my Pathfinder ACG box, I found that I needed a way to create alternating tabs in a general way. In particular, a few times, I found myself in the position where I had … Continue reading

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Pathfinder ACG: New Box

It finally happened – I got rid of the Pathfinder ACG box insert. At first, I was rather pleased by the insert (in contrast to every other box insert I have ever had) – it seemed to support sleeved cards … Continue reading

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Enhancing Pathfinder ACG

One of the things that I have done a lot since I got my 3D printer is make game enhancements. There are oftentimes things that I can do to make a game smoother, easier to set up/tear down, or better … Continue reading

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Pathfinder ACG

I recently started playing the Pathfinder Adventure Card Game, and, though I haven’t played it very long, I am intrigued by the design space it explores. In some ways it reminds me a bit of an MMO world, everything has … Continue reading

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