Tag Archives: Narrative League

Warmahordes League – Custom Character Warbeast

As I mentioned last time, this year’s summer narrative league at The Rogue’s Roost was all about building a custom warjack or warbeast.  Another thing I did differently this year, was allow everyone to play two factions rather than one – this allowed a little bit more variability in what you could play and meant that everyone got to design two models rather than just one if they chose to do so.

For my custom Grymkin warbeast, I looked to the Rattler for inspiration and looked for ways to destroy even more infantry.  The first stop along this path was Death Rattle: Continue reading Warmahordes League – Custom Character Warbeast

Warmahordes League – Custom Character Warjack

For the warmahordes league this year, the featured element was designing a custom warjack or warbeast.  I went into this with lots of ideas about what I might want to do, and I ended up with something cool and a bit unexpected.  During this league, everyone earned cards for games played which gave them a set of random abilities that could be used to upgrade their warjack or warbeast, so the bound on one’s creativity was the availability of a particular ability.  This made for some interesting design decisions because I couldn’t quite get everything I wanted, and had to work with what I had.

Below, I’ll talk a bit about what I ended up with and show off the cards. Continue reading Warmahordes League – Custom Character Warjack

Warmahordes Narrative League – Designing a Character

This year’s narrative league was intended to be one part narrative and one part game design.  The narrative part was about writing stories about the characters as they made their journey of discovery and rose to power within their respective factions (you may have read a few here on my blog over the last few months).  The game design part was built with the idea of engaging everyone in the group to design a character from a mere solo, through journeyman, and finally as a full warcaster or warlock.

Below, I will show the final rules for each of my characters, and discuss a bit about the game design for them. Continue reading Warmahordes Narrative League – Designing a Character

Warmahordes Narrative League – Week 10

Having proved himself in the Pelligan Shards, Adrik now lead his armies South, following the trail of the Trollbloods. The Shards had taken its toll on his magical energies though, so he planned to stop at an old, familiar, graveyard along the way to recharge his power. Adrik would find no respite though, for the Cryx had laid a trap for their old allies… Continue reading Warmahordes Narrative League – Week 10

Adrik, The Forgotten

As part of the Warmachine/Hordes Narrative League that I’m helping to host at The Rogue’s Roost this summer, everyone gets to create a character and write that character’s narrative throughout the league.  My character, Adrik, is one of the Defiers – a group of beings brought forth from Urcaen to wreak havoc on the living.  Each Defier is part myth and part fact, the myth built up from a grim parable of what happens to a man who tries to take a stand against a God.

This, then, is the story of Adrik: Continue reading Adrik, The Forgotten

Warmahordes Narrative League – Week 8

Adrik had slowly been urging the Grymkin toward the Pelligan Shards, as he sensed more than deduced the destination of the enemy forces.  Once there, however, he had to fight hard with the warlocks to venture inside – though the fear of the unknown was the Grymkin’s playground, in the Shards it cut both ways.  In the end, he convinced only two warlocks, the Child and the Dreamer, to follow him inside. Continue reading Warmahordes Narrative League – Week 8