The Impossible

Last week, I attempted something I always believed was impossible: I made Double Divinity by myself.  This may not seem like much, but for me, it was quite the herculean feat, if only as a mental block to overcome. Continue reading

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Skorpios: Facewrecker

My goal with Skorpios: Facewrecker was to merge my previous two decks into a deck that does a little bit of both: trash cards from anywhere I can, followed up with flatlining the runner if possible. Unfortunately, what I ended up with was just another iteration of Kneebreaker, with some extra stack removal thrown in. Here is Skoprios: Facewrecker. Continue reading

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Mallworld

I recently finished reading the Ultimate, Ultimate, Ultimate Mallworld by S. P. Somtow, and I’m very happy I picked up this book.  I may sum it up by saying it’s like Idiocracy mashed up with a parody of 1980s consumerism then launched into space, but I actually found out it was more than that.  Somtow creates here a consistent (if zany) universe that has a lot to say about how we treat history today. Continue reading

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Skorpios: Kneebreaker 1.2

After playing Skorpios: Kneebreaker a bit, I felt it was time to tune it a little.  I was unimpressed with not drawing much in the way of ICE my first game, and the deck still felt a bit slow.  For Kneebreaker 1.2, I swapped out only a pair of cards, but I was happier with how it played out. Continue reading

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.hack//GAMES

After writing about .hack//SIGN and poking around on the fan wiki, I decided I wanted to find out what was going on in the follow-on games (.hack//INFECTION, .hack//MUTATION, .hack//OUTBREAK, and .hack//QUARANTINE.)  As I mentioned previously, I don’t have any flavor of Play Station, nor the games themselves, so I sought out condensed playthroughs on Youtube in the hopes that I might at least understand the major plot points and maybe a bit more of the lore of this universe. Continue reading

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Skorpios: Kneebreaker

After having played Skorpios: Toybreaker, I couldn’t help but think back to my old favorite archetype, and see if I could make a tag & bag deck work with Skorpios Defense Systems. The remove from game ability can affect the Runner’s grip as well as anything else, so why not? This brings me to Skorpios: Kneebreaker – a deck all about tagging the runner, then flatlining them. Continue reading

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.hack//SIGN

After my tour with Star Trek, I decided to go back to an old favorite and watch .hack//SIGN.  I saw this show the first time when I was working on my undergraduate degree at Mesa State College, and it has stuck with me since as an interesting character study.  I got the Funimation DVDs and was (for the first time) able to watch it with dubbed audio, which helped me just sit back and enjoy it. Continue reading

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Skorpios: Toybreaker

As I set out to play Terminal Directive, I knew I would need to run a new kind of deck. My old advanceable ICE deck was doing ok, but it relied heavily on its identity to make it work, so with a new identity comes a new kind of deck. This one I call Skorpios: Toybreaker, as it really wants to break apart the Runner’s rig… …And then remove it from the game. Continue reading

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Iterative Methods for Linear and Nonlinear Systems

As part of my resolution to read some Numerical Analysis stuff this year, I read C. T. Kelly’s Iterative Methods for Linear and Nonlinear Systems.  I can say with certainty, that on the surface I underestimated this book.  I expected a thin book on iterative methods (it certainly has less pages than Nocedal and Wright or Yousef Saad’s book), but it certainly has some substance to it. Continue reading

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Android Netrunner: Terminal Directive

Despite being another campaign style game, I recently picked up Android Netrunner: Terminal Directive.  This box had me interested for a few reasons, and I was lucky enough to have someone else at the shop that was interested in playing as well (better yet, he was interested in playing as the runner.) Continue reading

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