The World’s Worst Phonetic Alphabet

My last phonetic alphabet was all about games, but this one is really just the world’s worst – a bit of fun. Continue reading

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EVE Online Alliance Tournament

Every year, when the Alliance Tournament comes around, I reserve a bit of time to build a bracket, watch any matches I can, and pay attention to the team statistics and tournament commentary.  I often joke with my friends that the EvE Alliance Tournament is my version of football – I plan around matches, yell at the screen when my team loses, cheer when my team wins, and play the armchair strategist throughout.

That doesn’t mean I’m good at it though. Continue reading

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The Demon Spirit

I’ve been trying to work through my assembly backlog lately, and while doing so, I decided to  listen to R. A. Salvatore’s The Demon Spirit – the second book in the Demonwars Trilogy.  This was a good experience, and gave me the chance to do two things at once in a way that wasn’t distracting.  Overall, I enjoyed this leg of the journey, but it’s probably my least favorite book of the trilogy, primarily because it is so dark.

Probable spoilers after the jump. Continue reading

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A Phonetic Alphabet of Board Games

A while back, I was trying to spell something for one of my coworkers, and found that I’m really quite bad at phonetic alphabets.  So, as a matter of pride, I thought I would create a phonetic alphabet of board and role-playing games, just to see if I could.  This, is the result: Continue reading

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To Your Scattered Bodies Go

I recently finished the first Riverworld novel, To Your Scattered Bodies Go, by Philip Jose Farmer.  I haven’t read much in the way of Farmer before this, but I really enjoyed The Dungeon (inspired and edited by Farmer), and now I better understand the inspiration.  At a high level, I enjoyed the book – it presents a very interesting situation and ideas.  On the other hand, it failed to keep me engaged at certain points, which occasionally made it a bit longer of a read than I would have liked. Continue reading

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Netrunner: Terminal Directive

I recently finished the Netrunner: Terminal Directive campaign expansion.  A the highest level, I enjoyed the expansion, but there were a number of things that seemed like they could have been improved and one thing that I wished would have been different.

First, before I get into anything spoilery, I want to mention that this game is closer to a legacy game than a campaign game.  I want to put this up-front to let people know what they’re getting into.  The game instructions involve destroying, modifying, and altering content that would make the game unplayable a second time unless you’re careful about how you do it.  This is something I wish they would have done differently, and while it didn’t ruin my enjoyment of the game, I felt like it was something I had to work around rather than enjoy.

Everything else involves spoilers.  You have been warned. Continue reading

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How I Build My Decks

I’ve been playing deck building games for a long time now, but I’ve recently gotten into deck building for Android: Netrunner, and I wanted to share a bit about how I build my decks.  Now, it should be said that I’m not a competitive Netrunner player, nor is my meta particularly large, so the following can all be taken with a few grains of salt. Continue reading

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Hubbard Defense Systems

Hubbard Defense Systems was the last of my glacier decks, and it’s an advanceable ICE deck. I had imagined it as a fast advance deck, and it got close but certainly wasn’t an all-in fast advance deck. As it is, this is also the last deck from my Terminal Directive campaign, and I suspect that I’ll be moving on to another identity very soon (though I may continue to play Weyland – we’ll see). Continue reading

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Pocket Tactics

I recently had a bunch of armies for Pocket Tactics printed for a special game day at the shop.  There are a lot of things I like about Pocket Tactics, including the simplicity, game length, and ability to mix-and-match a game with lots of factions. Continue reading

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Tokositna Defense Systems

Tokositna Defense Systems is a concept deck like Astudillo Defense Systems, with the notable difference that it uses Sentries instead of Code Gates.  This is actually the deck that I wanted to build with the concept, but Code Gates seemed like a nice warmup, (with Machicolation, click punishment, and lots of End The Run options.)  This deck forgoes a lot of that to accomplish two goals: (a) punish the runner for face checking and (b) use damaging subroutines to make the runner not want to run. Continue reading

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