Category Archives: Gaming

Netrunner: Terminal Directive

I recently finished the Netrunner: Terminal Directive campaign expansion.  A the highest level, I enjoyed the expansion, but there were a number of things that seemed like they could have been improved and one thing that I wished would have … Continue reading

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How I Build My Decks

I’ve been playing deck building games for a long time now, but I’ve recently gotten into deck building for Android: Netrunner, and I wanted to share a bit about how I build my decks.  Now, it should be said that … Continue reading

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Hubbard Defense Systems

Hubbard Defense Systems was the last of my glacier decks, and it’s an advanceable ICE deck. I had imagined it as a fast advance deck, and it got close but certainly wasn’t an all-in fast advance deck. As it is, … Continue reading

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Pocket Tactics

I recently had a bunch of armies for Pocket Tactics printed for a special game day at the shop.  There are a lot of things I like about Pocket Tactics, including the simplicity, game length, and ability to mix-and-match a … Continue reading

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Tokositna Defense Systems

Tokositna Defense Systems is a concept deck like Astudillo Defense Systems, with the notable difference that it uses Sentries instead of Code Gates.  This is actually the deck that I wanted to build with the concept, but Code Gates seemed … Continue reading

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Astudillo Defense Systems

This is a deck concept I’ve had for a while, but when I first thought of it, there wasn’t really the card volume to pull it off well.  The big idea behind this deck is that it’s a glacier deck … Continue reading

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Hacking Terminal Directive

Once I got the chance to pull out Terminal Directive and start playing it, I noticed that this was less like a campaign game and more like a legacy game.  I’m personally not a fan of legacy games because my … Continue reading

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Skorpios: Facewrecker

My goal with Skorpios: Facewrecker was to merge my previous two decks into a deck that does a little bit of both: trash cards from anywhere I can, followed up with flatlining the runner if possible. Unfortunately, what I ended … Continue reading

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Skorpios: Kneebreaker 1.2

After playing Skorpios: Kneebreaker a bit, I felt it was time to tune it a little.  I was unimpressed with not drawing much in the way of ICE my first game, and the deck still felt a bit slow.  For … Continue reading

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Skorpios: Kneebreaker

After having played Skorpios: Toybreaker, I couldn’t help but think back to my old favorite archetype, and see if I could make a tag & bag deck work with Skorpios Defense Systems. The remove from game ability can affect the … Continue reading

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