I recently finished the first Riverworld novel, To Your Scattered Bodies Go, by Philip Jose Farmer. I haven’t read much in the way of Farmer before this, but I really enjoyed The Dungeon (inspired and edited by Farmer), and now I better understand the inspiration. At a high level, I enjoyed the book – it presents a very interesting situation and ideas. On the other hand, it failed to keep me engaged at certain points, which occasionally made it a bit longer of a read than I would have liked. Continue reading
Posted in Books
Tagged Books, Riverworld
I recently finished the Netrunner: Terminal Directive campaign expansion. A the highest level, I enjoyed the expansion, but there were a number of things that seemed like they could have been improved and one thing that I wished would have been different.
First, before I get into anything spoilery, I want to mention that this game is closer to a legacy game than a campaign game. I want to put this up-front to let people know what they’re getting into. The game instructions involve destroying, modifying, and altering content that would make the game unplayable a second time unless you’re careful about how you do it. This is something I wish they would have done differently, and while it didn’t ruin my enjoyment of the game, I felt like it was something I had to work around rather than enjoy.
Everything else involves spoilers. You have been warned. Continue reading
I’ve been playing deck building games for a long time now, but I’ve recently gotten into deck building for Android: Netrunner, and I wanted to share a bit about how I build my decks. Now, it should be said that I’m not a competitive Netrunner player, nor is my meta particularly large, so the following can all be taken with a few grains of salt. Continue reading
Hubbard Defense Systems was the last of my glacier decks, and it’s an advanceable ICE deck. I had imagined it as a fast advance deck, and it got close but certainly wasn’t an all-in fast advance deck. As it is, this is also the last deck from my Terminal Directive campaign, and I suspect that I’ll be moving on to another identity very soon (though I may continue to play Weyland – we’ll see). Continue reading
I recently had a bunch of armies for Pocket Tactics printed for a special game day at the shop. There are a lot of things I like about Pocket Tactics, including the simplicity, game length, and ability to mix-and-match a game with lots of factions. Continue reading
Tokositna Defense Systems is a concept deck like Astudillo Defense Systems, with the notable difference that it uses Sentries instead of Code Gates. This is actually the deck that I wanted to build with the concept, but Code Gates seemed like a nice warmup, (with Machicolation, click punishment, and lots of End The Run options.) This deck forgoes a lot of that to accomplish two goals: (a) punish the runner for face checking and (b) use damaging subroutines to make the runner not want to run. Continue reading
Occasionally, people come to me when they spot a problem they want to solve and think it might be possible with the application of mathematics. This is really fun, because it lets me exercise that part of my brain and at least try to do some algebra from time to time. Continue reading
This is a deck concept I’ve had for a while, but when I first thought of it, there wasn’t really the card volume to pull it off well. The big idea behind this deck is that it’s a glacier deck with all of the ICE being Code Gates. In theory, this makes as much as two thirds of the Runner’s Icebreaker draws dead draws because Killers and Fracters are not going to do him or her any good. Continue reading
Every year, I try to read something that’s a little more leadership focused so that I can continue to hone my supervisory skills. This year, I read Crucial Conversations by Kerry Patterson, Joseph Grenny, Ron McMillan and Al Switzler, which was recommended to me by my friend Cam. Overall, I liked the book, though it does oversell itself in the first chapter (which I find to be an annoying pattern in books from this genre.) Continue reading
Once I got the chance to pull out Terminal Directive and start playing it, I noticed that this was less like a campaign game and more like a legacy game. I’m personally not a fan of legacy games because my preservation instincts are very strong; I don’t like destroying things or making permanent marks on things that can’t be replaced. So, after our first game, I started strategizing how I might go about preserving the components of Terminal Directive while still making it fun to play. Don’t worry, there are no story spoilers ahead, though I will be talking about the different kinds of components and how they interact. Continue reading